Mythil Posted July 25, 2011 Share Posted July 25, 2011 Okay, so, I was wondering how the merging of the two worlds will occur. Is it going to be selective buildings and structures or importing the entire map and placing it somewhere like Brink's city? Also, are there plans to create a mining world? And this looks great for a creative server: Quote Link to comment Share on other sites More sharing options...
Zoa Posted July 25, 2011 Share Posted July 25, 2011 buildings will be imported VIA world edit and YES i saw that video yesterday and i thought " I WANT THIS NAO " so it may be a possibility Quote Link to comment Share on other sites More sharing options...
wabuf Posted July 25, 2011 Share Posted July 25, 2011 Haha, Zoa... we HAVE that. WorldEdit brushes are exactly the same, just not as robust and sizable; you just have to be a little more creative, hence why we would designate a 'Creative' map. And yes Mythil, we will transfer (on demand) your old buildings from World1 to World2 at your desired location. But I'll probably have suggestions, as I fly around a lot and know of some rather bare areas that would be prime for some new structures. As for a Mining and Creative map, yes. Those are still GO, but this will take place after we're transferred to the new map. Plus, I want to learn these new hierarchical plugins like the back of my hand before this takes place because I don't want ANY building in the Mining world, just a global 'click-mining' feature and I want to set it where--with one simple command, I can set builders in Creative to have full WorldEdit/Guard capabilities. ...I really should outline my plans/ideas in projects or something so everyone can have some organized input. Quote Link to comment Share on other sites More sharing options...
Mythil Posted July 26, 2011 Author Share Posted July 26, 2011 That would be awesome if you could list what is going to happen. Like a checklist. Also, may we include the clay soldier mod? It looks...ridiculously awesome. And something to bet on with iConomy. XD Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.